Be wary of her presence since she will keep a close surveillance of your whereabouts. Watch the cut-scene and proceed to the next room. Head through the door to the south to enter the Lounge, where you can find a Herb and a safe. To find out how, check out our. Enter the side room on the right for handgun ammo, on a shelf and in a crate, remote bombs on a shelf, and machine gun ammo on a shelf. Check out the briefcase in the corner of the corridor to collect the Tattered Secret Document file the top side of the case. Enter the hall and head left to obtain Old House Map, check under the table to obtain Burner Fuel.
You'll visit the old ship that was used by Mia and Eveline to arrive to this area. Resident Evil 7 walkthrough As with previous games in the series, Resident Evil 7 follows a fairly linear progression, throwing increasingly challenging enemy types and puzzles into the players path, as well offering backtracking to optional areas for additional items and weapons. Break the boxes to obtain some Shotgun Shells. Grab the remote bomb and the P19 machine gun. You can do this more often than you think, especially as you enter or leave the B1 Processing Area. Check the green table on 1F for some Burner Fuel, then proceed to middle portion of the greenhouse for a pack of Chem Fluid.
As mentioned in the first tip on this page, you won't have to do this with safe rooms, as they'll instantly protect you as you cross the boundary. He is a powerful, durable mutant that spews acid once he is hit in the stomach. Go back to the elevator and pull the doors open. Return to the elevator by climbing through a small niche which you've used earlier to get to this floor, and place the fuse in the dedicated fuse box. Enter the Greenhouse to find 2 herbs, Separating Agent and some Solid Fuel.
The door at the back of this room is no longer molded over, so you can go in. When he's done for, explore the area. Our complete Resident Evil 7 walkthrough provides a complete step-by-step guide to the game's many areas, while this Resident Evil 7 guide page will provide you with some useful survival hints that'll we'll continue to flesh out in the coming days as we cover more post-game content. Enter the exposed fireplace opening and go to the far area, check the left side for Antique Coin, turn around to find a Mr. Climb down inside, then climb up onto the second floor. Use the remote bomb you just picked up to destroy it.
Thanks very much for this expert and result oriented help. For more tips, tricks, and guides for Resident Evil 7, be sure to check out our ever-expanding. Getting them right will unlock the safe and net you three corrosives. Open them up, drop down and use the Lug Wrench to open the hatch and go down. When you're all set, save your game, head to the south part, climb up the elevator and repair it with the power cable and fuse, then hit S2. Take the Burner Ammo from the drawer as you go, this concludes coverage on the Greenhouse.
You might run into that armless molded again, so be careful. You can do this by pressing X on PlayStation or A on Xbox as you walk backwards through a door. By the time she drops near, fire a shot from the Grenade Launcher then quickly switch to unload some Shotgun blasts. Inside the locker you'll find the P19 Machine Gun and a Remote Bomb. Play the demo before starting the main game If you can, it's worth playing the free Beginning Hour teaser and getting the best possible to receive a Dirty Coin, which carries over into the full game. There are two Antique Coins along the way: one is in a ventilation shaft found shortly after seeing two mechanics in the room turn right at the crossroads and go to the end of the corridor , while the second one can be found once you've encountered the girl on the staircase.
The locker with the machine gun is locked, but for now you can grab the Ship Map and the Lug Wrench on the desk. To unlock it, simply rotate the paintings so they are placed in the same way as the ones on the opposite wall. After you take him out, duck through the hole in the wall to go into the kitchen and pick up the machine gun ammo on your left. There are many items near the ladder, examine the crate beside it for Burner Fuel, then search around for an herb, and First Aid Med, check the tractor for a Chem Fluid, then locate a hidden Burner Fuel on the wall. Warning - all items gathered during this stage will be given back to Ethan in the final part of the game - make sure to stock up on medicine and ammo.
The safe contains Corrosive x3, which is essentially a jackpot. Go through the door in the back corner in front of you and climb the ladder. Head to floor 2F either through the elevator if you fixed it or take the stairs. Go through the door on the southeast to reach the Captain's Cabin. Luckily all you need is some corrosive. Proceed and empty your clip on the Moulded that appears at the corner of the stairs. Head up the ladder in the shaft, then back down through the obvious hole.
Immediately equip the Burner and fire at the swarm of insects. Boss: Marguerite Baker Mutated Related article: Ready your gun and shoot Marguerite if she catches you through the cracks of the dilapidated house. Everywhere doll tucked in the steps. Interact with it and flip through the feeds until you spot Ethan. Head to the final landing and take the herb and Solid Fuel from the locker. The elevator is trapped between floors and as a result you can clamber up or down. Quickly rush to the Captain's Cabin and close the door behind you.